Tutorial // FMP

Tutorial with Matt this morning.  I’ve reached and gone through my (possibly) final impasse and perhaps most important point.  I finally know what I’m doing/saying.

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So rather than have this great nebulous subject that people are forced to make a decision on, the whole premise would be awareness.  That is awareness of yourself, and of others, within the context of a wider subject.  The crux is about personal positioning, and how we find ourselves drawn to things or forced away from them, and what things we listen to or don’t listen to.  Why do we listen to some news and not others?  Why do we believe in certain politicians but believe the other ones to be liars?  Most importantly, this experience is different for different people and it all depends on so many different factors.  That’s why I’ve reached this point – I was trying to give people a topic or a subject and get them to choose.  Some graphic designed version of Sophie’s Choice.  But I’ve come to realise now that it’s not some binary choice made between black and white, yes or no.  There is a vast middle ground that’s not explored or questioned, which is where my project lies.

What if the goal was to create awareness?  Not of a given thing, but of themselves, and of others.  The whole idea at this point is to demonstrate our differences, how we are the same, and importantly demonstrate what things are important to different people.  This awareness of others comes back to how we position ourselves in a wider whole.  The ‘whole’ in this case is society, not a particular topic.

I can’t give people one thing to pick from, because it needs to come from themselves.  By making a choice, or way finding, they become aware of their needs/wants/desires/dislikes, in relation to different people.

I discussed with Matt the Degree Show itself.  People will be forced to make decisions on unfamiliar topics and unfamiliar things, and be encouraged to think laterally, liberally, and a bit left of centre than perhaps they would have previously.  Matt said “They should leave feeling as though their brains are a little bigger.”

So I saw this the other week which has spurred a lot of my decision.

Getting the attendee to make the graphics in your booth. "Great way to add some interactivity" -triadcreativegroup.com::

I’m not going to recreate this, of course, but something similar that explains the journeys of other people along with some visual aid, that also makes you aware of your position in relation to others.  It becomes this map of “What Made You” – but of course the finished product is the sum of what made a number of different individuals, and not just one person’s choices and feelings.

For my subject and topic area, this would be a little more divisive.  I think the ‘pins’ in my case would be a topic, and the string would be an emotion.  Perhaps if you followed someone’s journey through anger or fear, and what caused those feelings and what encouraged them to feel that way?

Basically, what would be the pins and what would be the string?

Of course by the time I come around to designing this myself I won’t be using this method, but I think the mechanism is there.  I want it to be some visual story of peoples’ journey, their way finding through the topics, and your position in relation to them.  Together, this provides a visual ‘map’ if you will of the way that people think, and the way that people found themselves thinking that way in particular.

I think one of the most important things I’ve always looked for in my practice is to encourage people to think about themselves.  Be excellent to each other is a perfect way of describing what I always want to achieve.  With the Pearson D&AD brief, or the Big Idea, or Real World back at the start of the year, I want people to think differently and for the betterment of themselves, and as a whole.  By creating an awareness of other peoples’ journeys and feelings gives the viewer the perfect opportunity to think of themselves as one of many, and to realise the importance of the journeys of others.  We are always told that we don’t exist in a bubble – nobody does.

If people leave my exhibition with perhaps a little bit more awareness of themselves, and that they are not the only person with a journey and a story, then I’ll have done what I set out to achieve.

Bookers Seven Plots // FMP

The media gets to spin their stories and you could probably try and put them into the seven story plots in some way or another.  This does depend on who your villain is, and whether he or she succeeds or fails, but I think ultimately there’s something here that I think would work really well alongside the way-finding/navigation aspect that I want to get across.  There needs to be a ‘hook’, or something tangible to follow or align yourself with.  I mean, the journey you’re on in life is not some blind adventure, there is choice but there’s also rule and command, and doing things you don’t like or didn’t want to.  It all comes down to the journey, and how you reach your destination of a life well lived.  Of course, ‘well lived’ is different to each of us, but it’s how you pick those things up along the way that’s important.  To me, it feels very much like storytelling.

Overcoming the Monster

The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist’s homeland.

Rags to Riches

The poor protagonist acquires things such as power, wealth, and a mate, before losing it all and gaining it back upon growing as a person.

The Quest

The protagonist and some companions set out to acquire an important object or to get to a location, facing many obstacles and temptations along the way.

Voyage and Return

The protagonist goes to a strange land and, after overcoming the threats it poses to him or her, returns with experience.

Comedy

Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Booker makes sure to stress that comedy is more than humour. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. Most romances fall into this category.

Tragedy

The protagonist is a hero with one major character flaw or great mistake which is ultimately their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally ‘good’ character.

Rebirth

During the course of the story, an important event forces the main character to change their ways, often making them a better person.

Pearson – Final Animation

Finally finally finished!  I’m so pleased with how it’s finally turned out.  I think it’s really powerful at suggesting the ways in which we need to improve things for the generations to come.  The submission required a two minute video, so there’s a lot of information to get across in that time but I think by including what’s important hopefully the judges will be able to see the merit in what I want to do.

It was a bit of a struggle putting the video together using AfterEffects as I’d barely used the software before, but I think for the time I had to put the animation together I’m really pleased!  I think overall I wish I’d had some more time to develop the visuals of the actual service itself, but with the pace of third year and the amount of work I’ve had to do I’m still really happy.

HP World on Wheels

So I’ve just discovered about this project being run by HP in India.  Current estimates put about 4 billion of the world’s population without access to internet.  This really stumps my solution, but this is a solution for a world ten years from now, so it still feels appropriate.  With this HP initiative on my mind, I’ve thought about how I could marry this in with my idea.  It does say on the brief about how could brands/companies tie into the role of education in the future, and this is something I really want to explore further.

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